Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Heliod's Emissary

3W · Enchantment Creature — Elk

Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3. 3/3

Similar cards

Color identity:
NameManaTypeText
Unholy Indenture 2BEnchantment — Aura Enchant creature When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.
Shape of the Wiitigo 3GGGEnchantment — Aura Enchant creature When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Animate Dead 1BEnchantment — Aura Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
Squire's Devotion 2WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has lifelink. When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
Make a _____ Splash 2UEnchantment Flash When this enchantment enters the battlefield, you may put a name sticker on it. Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.
Delver's Torch 1WArtifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Disturbing Conversion 1UEnchantment — Aura Flash Enchant creature When Disturbing Conversion enters the battlefield, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.
Domineer 1UUEnchantment — Aura Enchant artifact creature You control enchanted artifact creature.
Coastline Marauders 2RCreature — Human Pirate Trample Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 0/3
Goblin Caves 1RREnchantment — Aura Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
Page 80