M:tG card similarity search
XWW · Instant
Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
Name | Mana | Type | Text |
---|---|---|---|
Mount Velus Manticore | 2RR | Enchantment Creature — Manticore | At the beginning of combat on your turn, you may discard a card. When you do, Mount Velus Manticore deals X damage to any target, where X is the number of card types the discarded card has. 3/4 |
Kellan, Inquisitive Prodigy | 2GU | Legendary Creature — Human Faerie Detective | Flying, vigilance Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card. 3/4 |
Rustspore Ram | 4 | Artifact Creature — Sheep | When Rustspore Ram enters the battlefield, destroy target Equipment. 1/3 |
Rustmouth Ogre | 4RR | Creature — Ogre | Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls. 5/4 |
Sigardian Zealot | 4G | Creature — Human Cleric | At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. 3/3 |
Florian, Voldaren Scion | 1BR | Legendary Creature — Vampire Noble | First strike At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. 3/3 |
Kresh the Bloodbraided | 2BRG | Legendary Creature — Human Warrior | Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. 3/3 |
Witch Engine | 5B | Creature — Horror | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine. (Activate only as an instant.) 4/4 |
Lurking Automaton | 5 | Artifact Creature — Construct | Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton. 0/0 |
Bloodrage Alpha | 3R | Creature — Wolf | When Bloodrage Alpha enters the battlefield, choose one — * Another target Wolf or Werewolf you control fights target creature you don't control. * You get a one-time boon with "When you cast a Wolf or Werewolf spell, it gains 'When this creature enters the battlefield, it fights up to one target creature you don't control.'" 4/4 |