M:tG card similarity search
2WW · Legendary Enchantment Creature — God
When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card that isn't a God from your graveyard to your hand. {3}{U/P}: Transform Heliod, the Radiant Dawn. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) 4/4
Name | Mana | Type | Text |
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Drownyard Temple | Land | {T}: Add {C}. {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. | |
Mire Shade | 1B | Creature — Shade | {B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate only as a sorcery. 1/1 |
Aftermath Analyst | 1G | Creature — Elf Detective | When Aftermath Analyst enters the battlefield, mill three cards. {3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped. 1/3 |
Kinetic Augur | 3R | Creature — Human Shaman | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard. When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards. */4 |
Rad Rascal | 3R | Creature — Devil Employee | When Rad Rascal enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 3/3 |
Kogla, the Titan Ape | 3GGG | Legendary Creature — Ape | When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn. 7/6 |
Cenote Scout | G | Creature — Merfolk Scout | When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1 |
Merfolk Branchwalker | 1G | Creature — Merfolk Scout | When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/1 |
River Herald Scout | 1U | Creature — Merfolk Scout | When River Herald Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/2 |
Tishana's Wayfinder | 2G | Creature — Merfolk Scout | When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |