M:tG card similarity search
· Legendary Enchantment Creature — Phyrexian God
You may cast spells as though they had flash. Spells you cast cost {1} less to cast for each card your opponents have drawn this turn. 4/6
Name | Mana | Type | Text |
---|---|---|---|
Merciless Resolve | 2B | Instant | As an additional cost to cast this spell, sacrifice a creature or land. Draw two cards. |
Urza's Chalice | 1 | Artifact | Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life. |
Gaze of Justice | W | Sorcery | As an additional cost to cast this spell, tap three untapped white creatures you control. Exile target creature. Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) |
Soot Imp | 1BB | Creature — Imp | Flying Whenever a player casts a nonblack spell, that player loses 1 life. 1/2 |
Arena Trickster | 3R | Creature — Human Shaman | Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster. 3/3 |
Throne of Bone | 1 | Artifact | Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. |
Radiant Scrollwielder | 2RW | Creature — Dwarf Cleric | Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead. 2/4 |
Arlinn, the Pack's Hope | 2RG | Legendary Planeswalker — Arlinn | Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [−3]: Create two 2/2 green Wolf creature tokens. Loyalty 4 |
Goblin Grenade | R | Sorcery | As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target. |
Wooden Sphere | 1 | Artifact | Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. |