M:tG card similarity search
1RR · Creature — Elemental
Flying, haste At the beginning of the end step, sacrifice Hell's Thunder. Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4
Name | Mana | Type | Text |
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Gleancrawler | 3B/GB/GB/G | Creature — Insect Horror | ({B/G} can be paid with either {B} or {G}.) Trample At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. 6/6 |
Krovikan Horror | 3B | Creature — Horror Spirit | At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to any target. 2/2 |
Chimil, the Inner Sun | 6 | Legendary Artifact | Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
Giant Caterpillar | 3G | Creature — Insect | {G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step. 3/3 |
The Gaffer | 2W | Legendary Creature — Halfling Peasant | At the beginning of each end step, if you gained 3 or more life this turn, draw a card. 2/3 |
Season of the Witch | BBB | Enchantment | At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. |
Bulette | 3G | Creature — Beast | At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette. 3/3 |
Biolume Egg | 2U | Creature — Serpent Egg | Defender When Biolume Egg enters the battlefield, scry 2. When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. 0/4 |
Seraph | 6W | Creature — Angel | Flying Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. 4/4 |
Lighthouse Chronologist | 1U | Creature — Human Wizard | Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one. 1/3 |