Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hell-Bent Raider

1RR · Creature — Human Barbarian

First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Tarox Bladewing 2RRRLegendary Creature — Dragon Flying, haste Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power. 4/3
Henchfiend of Ukor 3RCreature — Ogre Haste Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {B/R}: Henchfiend of Ukor gets +1/+0 until end of turn. 3/2
Waste Away 4BInstant As an additional cost to cast this spell, discard a card. Target creature gets -5/-5 until end of turn.
Rakish Scoundrel 2BGCreature — Elf Rogue Deathtouch When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn. Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/3
Noble Templar 5WCreature — Human Cleric Soldier Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 3/6
Valor's Reach Plane — Kylem Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn. Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Giver of Runes WCreature — Kor Cleric {T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn. 1/2
Candlegrove Witch 1WCreature — Human Warlock Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. 2/2
Alaborn Grenadier WWCreature — Human Soldier Vigilance 2/2
Alert Shu Infantry 2WCreature — Human Soldier Vigilance 2/2
Page 215