M:tG card similarity search
2BBB · Sorcery
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
Name | Mana | Type | Text |
---|---|---|---|
Faerie Bladecrafter | 2B | Creature — Faerie Rogue | Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power. 2/2 |
White Sun's Twilight | XWW | Sorcery | You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.) |
Damnable Pact | XBB | Sorcery | Target player draws X cards and loses X life. |
Mind Burst | 1B | Sorcery | Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. |
Alquist Proft, Master Sleuth | 1WU | Legendary Creature — Human Detective | Vigilance When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. 3/3 |
Wirewood Pride | G | Instant | Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. |
Grove's Bounty | XG | Sorcery — Adventure | Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.) |
Giant Secrets | XUU | Instant — Adventure | Conjure X random cards from Giant Secrets's spellbook into your hand. |
Martial Coup | XWW | Sorcery | Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. |
Luck Bobblehead | 3 | Artifact — Bobblehead | {T}: Add one mana of any color. {1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game. |