M:tG card similarity search
2R · Creature — Goblin Berserker
Creatures you control have haste and attack each combat if able. 2/2
Name | Mana | Type | Text |
---|---|---|---|
March from Velis Vel | 2U | Sorcery | Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Battle Hymn | 1R | Instant | Add {R} for each creature you control. |
Gaea's Cradle | Legendary Land | {T}: Add {G} for each creature you control. | |
Traitorous Blood | 1RR | Sorcery | Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. |
Remove Enchantments | W | Instant | Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. |
Two-Handed Axe | 2R | Artifact — Equipment | Whenever equipped creature attacks, double its power until end of turn. Equip {1}{R} |
Dalek Intensive Care | Plane — The Dalek Asylum | When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn. Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control. | |
Night Revelers | 4R | Creature — Vampire | Night Revelers has haste as long as an opponent controls a Human. 4/4 |
Kavu Runner | 3R | Creature — Kavu | Kavu Runner has haste as long as no opponent controls a white or blue creature. 3/3 |
Vigean Hydropon | 1GU | Creature — Plant Mutant | Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) Vigean Hydropon can't attack or block. 0/0 |