M:tG card similarity search
4R · Creature — Minotaur Mercenary
Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) Trample 5/4
Name | Mana | Type | Text |
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Rith, Liberated Primeval | 2RGW | Legendary Creature — Dragon | Flying, ward {2} Other Dragons you control have ward {2}. At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying. 5/5 |
Goblin Chariot | 2R | Creature — Goblin Warrior | Haste (This creature can attack and {T} as soon as it comes under your control.) 2/2 |
Spike Jester | BR | Creature — Goblin Warrior | Haste 3/1 |
Rushblade Commander | BR | Creature — Azra Warrior | Warriors your team controls have haste. 2/2 |
Frenzy Sliver | 1B | Creature — Sliver | All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) 1/1 |
Ruric Thar, the Unbowed | 4RG | Legendary Creature — Ogre Warrior | Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player. 6/6 |
Tavern Ruffian | 3R | Creature — Human Warrior Werewolf | Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5 |
Quicksilver Behemoth | 6U | Creature — Beast | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 4/5 |
Wurmcalling | XG | Sorcery | Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.) Create an X/X green Wurm creature token. |
Raging Redcap | 2R | Creature — Goblin Knight | Double strike 1/2 |