Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hematite Talisman

2 · Artifact

Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.

Similar cards

Color identity:
NameManaTypeText
Rage Forger 2RCreature — Elemental Shaman When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker. 2/2
Disciple of the Sun 4WCreature — Human Cleric Lifelink When Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. 3/3
Inventory Management RWInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control.
Tar Pitcher 3RCreature — Goblin Shaman {T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target. 2/2
Arid Mesa Land {T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Powerstone Fracture 1BSorcery As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or planeswalker.
Ink Dissolver 1UCreature — Merfolk Wizard Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards. 2/1
Scuttling Sliver 2UCreature — Sliver Trilobite Sliver creatures you control have "{2}: Untap this creature." 2/2
Minion of the Wastes 3BBBCreature — Minion Trample As Minion of the Wastes enters the battlefield, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield. */*
Call to Arms 1WEnchantment As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
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