Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Henrika, Infernal Seer

· Legendary Creature — Vampire

Flying, deathtouch, lifelink {1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. 3/4

Similar cards

Color identity:
NameManaTypeText
Enshrouding Mist WInstant Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
Don Andres, the Renegade 1UBRLegendary Creature — Vampire Pirate Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens. 4/3
Crazed Armodon 2GGCreature — Elephant {G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn. 3/3
Barbed Spike 1WArtifact — Equipment When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it. Equipped creature gets +1/+0. Equip {2}
Sharding Sphinx 4UUArtifact Creature — Sphinx Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. 4/4
Ghost Ark 4Artifact — Vehicle Flying Repair Barge — Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3
Goring Ceratops 5WWCreature — Dinosaur Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn. 3/3
Dance of the Skywise 1UInstant Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.
Yotian Tactician 2WUCreature — Human Soldier Other Soldiers you control get +1/+1. 3/4
Firemantle Mage 2RCreature — Human Shaman Ally Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/2
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