Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Henry Wu, InGen Geneticist

BGU · Legendary Creature — Human Scientist

Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.) Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token. 1/4

Similar cards

Color identity:
NameManaTypeText
Dalek Intensive Care Plane — The Dalek Asylum When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn. Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
Gate Smasher 3Artifact — Equipment Gate Smasher can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip {3}
Rupture 2RSorcery Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
Bartered Cow 3WCreature — Ox When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") 3/3
Go for Blood 1RSorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.)
Merchant of Secrets 2UCreature — Human Wizard When Merchant of Secrets enters the battlefield, draw a card. 1/1
Predator's Rapport 2GInstant Choose target creature you control. You gain life equal to that creature's power plus its toughness.
Spellbreaker Behemoth 1RGGCreature — Beast This spell can't be countered. Creature spells you control with power 5 or greater can't be countered. 5/5
Tovolar, Dire Overlord 1RGLegendary Creature — Human Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound 3/3
Soratami Mirror-Guard 3UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn. 3/1
Page 93