Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Herald's Reveille

U · Sorcery

Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.

Similar cards

Color identity:
NameManaTypeText
Tamiyo's Safekeeping GInstant Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Whirlpool Warrior 2UCreature — Merfolk Warrior When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards. 2/2
Hollowhenge Huntmaster Creature — Werewolf Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6
Reparations 1WUEnchantment Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
Keldon Raider 2RRCreature — Human Warrior When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card. 4/3
Coercive Portal 4Artifact Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Plundering Predator 4RCreature — Dragon Flying When Plundering Predator enters the battlefield, you may discard a card. If you do, draw a card. 3/3
Cloaked Cadet 4GCreature — Human Ranger Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. 2/4
Ground Seal 1GEnchantment When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities.
Commander's Insight XUUUInstant Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
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