Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Herald's Reveille

U · Sorcery

Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.

Similar cards

Color identity:
NameManaTypeText
Laboratory Maniac 2UCreature — Human Wizard If you would draw a card while your library has no cards in it, you win the game instead. 2/2
True Identity 1WEnchantment Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Temple Bell 3Artifact {T}: Each player draws a card.
Tidings 3UUSorcery Draw four cards.
Tower of Fortunes 4Artifact {8}, {T}: Draw four cards.
Kumena's Awakening 2UUEnchantment Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Rush of Knowledge 4USorcery Draw cards equal to the highest mana value among permanents you control.
Traverse Eternity 2UUSorcery Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Evermind Instant — Arcane (Nonexistent mana costs can't be paid.) Draw a card. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Consider UInstant Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
Page 7