M:tG card similarity search
4B · Creature — Human Warlock
Circle of Death — {5}{B}: Roll a d20. 1—9 | Each opponent loses 2 life. 10—19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Mycologist | 1W | Creature — Human Druid | At the beginning of your upkeep, put a spore counter on Mycologist. Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life. 0/2 |
| As Luck Would Have It | G | Enchantment | Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) |
| Worldfire | 6RRR | Sorcery | Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. |
| Abiding Grace | 2W | Enchantment | At the beginning of your end step, choose one — • You gain 1 life. • Return target creature card with mana value 1 from your graveyard to the battlefield. |
| Emberwilde Caliph | 2UR | Creature — Djinn | Flying, trample Emberwilde Caliph attacks each combat if able. Whenever Emberwilde Caliph deals damage, you lose that much life. 4/4 |
| Urborg Repossession | B | Sorcery | Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand. |
| Subterranean Schooner | 1U | Artifact — Vehicle | Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1 3/4 |
| Soul Echo | XWW | Enchantment | Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead. |
| Compulsory Rest | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life." |
| Fated Infatuation | UUU | Instant | Create a token that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |