Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Herald of Hoofbeats

3U · Creature — Human Knight

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship. 3/3

Similar cards

Color identity:
NameManaTypeText
Captain of the Watch 4WWCreature — Human Soldier Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens. 3/3
Tomb Robber 2BCreature — Human Pirate Menace {1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1
Veteran Dungeoneer 3WCreature — Human Warrior When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) 3/4
East-Mark Cavalier 1WCreature — Human Knight Vigilance Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. 2/2
Order of Midnight 1BCreature — Human Knight Flying Order of Midnight can't block. 2/2
Jaheira, Harper Emissary 1GLegendary Creature — Human Elf Druid Specialize {2} Hexproof from artifacts and enchantments 2/3
Glory Bearers 3WEnchantment Creature — Human Cleric Whenever another creature you control attacks, it gets +0/+1 until end of turn. 3/4
Willbreaker 3UUCreature — Human Wizard Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. 2/3
Duskfang Mentor 2BCreature — Human Cleric When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control. {1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink. 1/3
Slumbering Keepguard WCreature — Human Knight Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1
Page 73