M:tG card similarity search
3U · Creature — Human Knight
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Slayer of the Wicked | 3W | Creature — Human Soldier | When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. 3/2 |
| Sentinel Sarah Lyons | 3RW | Legendary Creature — Human Knight | Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player. 4/4 |
| Fallaji Vanguard | 2RW | Creature — Human Soldier | First strike Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. 2/3 |
| Master of Arms | 2W | Creature — Human Soldier | First strike {1}{W}: Tap target creature blocking Master of Arms. 2/2 |
| Armored Galleon | 4U | Creature — Human Pirate | Armored Galleon can't attack unless defending player controls an Island. 5/4 |
| Steam Frigate | 2U | Creature — Human Pirate | Steam Frigate can't attack unless defending player controls an Island. 3/3 |
| Archetype of Imagination | 4UU | Enchantment Creature — Human Wizard | Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying. 3/2 |
| Person of Interest | 3R | Creature — Human Rogue | When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.) 2/2 |
| Student of Elements | 1U | Creature — Human Wizard | When Student of Elements has flying, flip it. 1/1 |
| Desperate Castaways | 1B | Creature — Human Pirate | Desperate Castaways can't attack unless you control an artifact. 2/3 |