M:tG card similarity search
3U · Creature — Human Knight
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Lumengrid Sentinel | 2U | Creature — Human Wizard | Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent. 1/2 |
| Scarwood Bandits | 2GG | Creature — Human Rogue | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. 2/2 |
| Hidden Herbalists | 1G | Creature — Human Druid | Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}. 2/2 |
| Council of Advisors | 2U | Creature — Human Advisor | When Council of Advisors enters the battlefield, draw a card. 1/1 |
| Gempalm Avenger | 5W | Creature — Human Soldier | Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. 3/5 |
| Robaran Mercenaries | 3W | Creature — Human Mercenary | Vigilance Robaran Mercenaries has all activated abilities of all legendary creatures you control. 3/4 |
| Kargan Warleader | 1RW | Creature — Human Warrior | Other Warriors you control get +1/+1. 3/3 |
| Piper of the Swarm | 1B | Creature — Human Warlock | Rats you control have menace. {1}{B}, {T}: Create a 1/1 black Rat creature token. {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature. 1/3 |
| Valley Dasher | 1R | Creature — Human Berserker | Haste Valley Dasher attacks each combat if able. 2/2 |
| Victory's Envoy | 3WW | Creature — Human Cleric | At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. 3/3 |