Card Codex

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17 May 2024: Card library updated.

Herald of Secret Streams

3U · Creature — Merfolk Warrior

Creatures you control with +1/+1 counters on them can't be blocked. 2/3

Similar cards

Color identity:
NameManaTypeText
Leading Performance 1WSorcery Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters.
Sisterhood of Karn 1GCreature — Cleric Sisterhood of Karn enters the battlefield with a +1/+1 counter on it. Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn. 0/0
Thryx, the Sudden Storm 3UULegendary Creature — Elemental Giant Flash Flying Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered. 4/5
Gnawing Crescendo 2RInstant Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block."
Wildslayer Elves 3GCreature — Elf Warrior Wither (This deals damage to creatures in the form of -1/-1 counters.) 3/3
Smelt-Ward Minotaur 2RCreature — Minotaur Warrior Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn. 2/3
Ogre Chitterlord 4RRCreature — Ogre Warrior Menace Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn. 6/5
Bloodcrazed Hoplite 1BCreature — Human Soldier Heroic — Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it. Whenever a +1/+1 counter is put on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls. 2/1
Rushblade Commander BRCreature — Azra Warrior Warriors your team controls have haste. 2/2
Alchemist's Gambit 1RRSorcery Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit.
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