M:tG card similarity search
1BB · Enchantment Creature — Demon
Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying. 3/3
Name | Mana | Type | Text |
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Sultai Runemark | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.) |
Necrogen Scudder | 2B | Creature — Phyrexian Horror | Flying When Necrogen Scudder enters the battlefield, you lose 3 life. 3/3 |
Tilonalli's Crown | 1R | Enchantment — Aura | Enchant creature When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. Enchanted creature gets +3/+0 and has trample. |
Strangling Grasp | Enchantment — Aura | Enchant creature or planeswalker an opponent controls At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life. | |
Blood Baron of Vizkopa | 3WB | Creature — Vampire | Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying. 4/4 |
Rabid Bloodsucker | 4B | Creature — Vampire | Flying (This creature can't be blocked except by creatures with flying or reach.) When Rabid Bloodsucker enters the battlefield, each player loses 2 life. 3/2 |
Ancestral Mask | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. |
Blood-Toll Harpy | 2B | Creature — Harpy | Flying When Blood-Toll Harpy enters the battlefield, each player loses 1 life. 2/1 |
Serpent Skin | 2G | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +1/+1. {G}: Regenerate enchanted creature. |
Mask of Avacyn | 2 | Artifact — Equipment | Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {3} |