M:tG card similarity search
3WW · Creature — Angel
Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn. 4/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Storm Fleet Spy | 2U | Creature — Human Pirate | Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card. 2/2 |
| Shattered Angel | 3WW | Creature — Phyrexian Angel | Flying Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. 3/3 |
| Wormfang Crab | 3U | Creature — Nightmare Crab | Wormfang Crab can't be blocked. When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control. 3/6 |
| Kjeldoran War Cry | 1W | Instant | Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards. |
| Akoum Boulderfoot | 4RR | Creature — Giant Warrior | When Akoum Boulderfoot enters the battlefield, it deals 1 damage to any target. 4/5 |
| Doorkeeper Thrull | 1W | Creature — Thrull | Flash Flying Artifacts and creatures entering the battlefield don't cause abilities to trigger. 1/2 |
| Energy Arc | WU | Instant | Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. |
| Armored Ascension | 3W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. |
| Helica Glider | 2W | Creature — Nightmare Squirrel | Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it. 2/2 |
| Marsh Flitter | 3B | Creature — Faerie Rogue | Flying When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens. Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn. 1/1 |