M:tG card similarity search
1G · Creature — Centaur Shaman
Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Silver Scrutiny | XUU | Sorcery | You may cast Silver Scrutiny as though it had flash if X is 3 or less. Draw X cards. |
Borne Upon a Wind | 1U | Instant | You may cast spells this turn as though they had flash. Draw a card. |
Millicent, Restless Revenant | 5WU | Legendary Creature — Spirit Soldier | This spell costs {1} less to cast for each Spirit you control. Flying Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying. 4/4 |
Ragged Veins | 1B | Enchantment — Aura | Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life. |
Elite Skirmisher | 2W | Creature — Human Soldier | Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. 3/1 |
Nettle Drone | 2R | Creature — Eldrazi Drone | Devoid (This card has no color.) {T}: Nettle Drone deals 1 damage to each opponent. Whenever you cast a colorless spell, untap Nettle Drone. 3/1 |
The Skullspore Nexus | 6GG | Legendary Artifact | This spell costs {X} less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. {2}, {T}: Double target creature's power until end of turn. |
The Caldaia | Plane — Capenna | Creature spells you cast from your hand have blitz {3}. (If you cast a spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Whenever chaos ensues, return target creature card from your graveyard to your hand. | |
Spiritual Guardian | 3WW | Creature — Spirit | When Spiritual Guardian enters the battlefield, you gain 4 life. 3/4 |
Overgrown Arch | 1G | Creature — Plant Wall | Defender {T}: You gain 1 life. {2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 0/4 |