M:tG card similarity search
3 · Artifact
As Heraldic Banner enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.
Name | Mana | Type | Text |
---|---|---|---|
Vibrating Sphere | 4 | Artifact | As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2. |
High Tide | U | Instant | Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. |
Arterial Alchemy | 2R | Enchantment | When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. |
Hunter's Insight | 2G | Instant | Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. |
Liliana, Dreadhorde General | 4BB | Legendary Planeswalker — Liliana | Whenever a creature you control dies, draw a card. [+1]: Create a 2/2 black Zombie creature token. [−4]: Each player sacrifices two creatures. [−9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest. Loyalty 6 |
Phantom General | 3W | Creature — Spirit Soldier | Creature tokens you control get +1/+1. 2/3 |
Showstopping Surprise | 3RR | Instant | Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature. |
Squad Commander | 3W | Creature — Kor Warrior | When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |
Isperia the Inscrutable | 1WWUU | Legendary Creature — Sphinx | Flying Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle. 3/6 |
Pygmy Kavu | 3G | Creature — Kavu | When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. 1/2 |