M:tG card similarity search
4U · Creature — Demon
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Shadow Glider | 2W | Creature — Kor Soldier | Flying 2/2 |
Gravitational Shift | 3UU | Enchantment | Creatures with flying get +2/+0. Creatures without flying get -2/-0. |
Aven Warhawk | 4W | Creature — Bird Soldier | Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying 2/2 |
Expedition Raptor | 3WW | Creature — Bird | Flying When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) 2/2 |
Deluge | 2U | Instant | Tap all creatures without flying. |
Wonder | 3U | Creature — Incarnation | Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2 |
Lurking Green Dragon | 3G | Creature — Dragon | Flying Lurking Green Dragon can't attack unless defending player controls a creature with flying. 4/4 |
Simic Sky Swallower | 5GU | Creature — Leviathan | Flying, trample Shroud (This creature can't be the target of spells or abilities.) 6/6 |
Teeka's Dragon | 9 | Artifact Creature — Dragon | Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) 5/5 |
Dunland Crebain | 2B | Creature — Bird Horror | Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 1/1 |