Card Codex

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17 May 2024: Card library updated.

Heralds of Tzeentch

4U · Creature — Demon

Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/3

Similar cards

Color identity:
NameManaTypeText
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Faerie Seer UCreature — Faerie Wizard Flying When Faerie Seer enters the battlefield, scry 2. 1/1
Daggerclaw Imp 2BCreature — Imp Flying Daggerclaw Imp can't block. 3/1
Watcher in the Mist 3UUCreature — Spirit Flying When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 3/4
Inniaz, the Gale Force 3UULegendary Creature — Djinn Flying {2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right. 4/4
Cold Case Cracker 3UCreature — Spirit Detective Flying When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3
Run Afoul GInstant Target opponent sacrifices a creature with flying.
Crosswinds 1GEnchantment Creatures with flying get -2/-0.
Gibbering Kami 3BCreature — Spirit Flying Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) 2/2
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