Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Herd

5G · Sorcery

Create three 2/2 green Elk creature tokens.

Similar cards

Color identity:
NameManaTypeText
Attended Healer 3WCreature — Kor Cleric Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. {2}{W}: Another target Cleric gains lifelink until end of turn. 2/3
Thopter Mechanic 1UCreature — Human Artificer Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic. When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying. 2/1
Stone Retrieval Unit 4Artifact Creature — Construct When Stone Retrieval Unit enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 2/3
Chivalric Alliance 1WEnchantment Whenever you attack with two or more creatures, draw a card. {2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Decompose 1BSorcery Exile up to three target cards from a single graveyard.
Deploy 2WUInstant Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
Elgaud Inquisitor 3WCreature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying. 2/2
Lathliss, Dragon Queen 4RRLegendary Creature — Dragon Flying Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. {1}{R}: Dragons you control get +1/+0 until end of turn. 6/6
Knight of the New Coalition 3WCreature — Human Knight Vigilance When Knight of the New Coalition enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance. 2/2
Skirsdag High Priest 1BCreature — Human Cleric Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn. 1/2
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