Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Heretic's Punishment

4R · Enchantment

{3}{R}: Choose any target, then mill three cards. Heretic's Punishment deals damage to that permanent or player equal to the highest mana value among the milled cards.

Similar cards

Color identity:
NameManaTypeText
Distant Memories 2UUSorcery Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
Shadows' Verdict 3BBSorcery Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
Thundering Djinn 3URCreature — Djinn Flying Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn. 3/4
Imoti, Celebrant of Bounty 3GULegendary Creature — Naga Druid Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Spells you cast with mana value 6 or greater have cascade. 3/1
Counterpoint 3UBInstant Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost.
Creature Bond 1UEnchantment — Aura Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
Aggressive Instinct 1GSorcery Target creature you control deals damage equal to its power to target creature you don't control.
Rabid Bite 1GSorcery Target creature you control deals damage equal to its power to target creature you don't control.
Tail Slash 2RInstant Target creature you control deals damage equal to its power to target creature you don't control.
Temporary Lockdown 1WWEnchantment When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.
Page 87