Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Herigast, Erupting Nullkite

9 · Legendary Creature — Eldrazi Dragon

Emerge {6}{R}{R} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may exile your hand. If you do, draw three cards. Flying Each creature spell you cast has emerge. The emerge cost is equal to its mana cost. 6/6

Similar cards

Color identity:
NameManaTypeText
Blooming Cactusfolk 3GGCreature — Plant Druid Trample At the beginning of your end step, nonland cards in your hand perpetually gain "This spell {1} costs less to cast." 5/5
Tezzeret's Ambition 3UUSorcery Draw three cards. If you control no artifacts, discard a card.
Straw Golem 1Artifact Creature — Golem When an opponent casts a creature spell, sacrifice Straw Golem. 2/3
Sorcerous Squall 6UUUSorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Finish 2BSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. Destroy target creature.
Blightwing Bandit 3BCreature — Faerie Rogue Flying, deathtouch Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. 2/2
Erayo's Essence Legendary Enchantment Whenever an opponent casts their first spell each turn, counter that spell.
Disaster Radius 5RRSorcery As an additional cost to cast this spell, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
Hunting Grounds GWEnchantment Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Confront the Assault 4WInstant Cast this spell only if a creature is attacking you. Create three 1/1 white Spirit creature tokens with flying.
Page 113