Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hermitic Nautilus

1U · Artifact Creature — Nautilus

Vigilance {1}{U}: Hermitic Nautilus gets +3/-3 until end of turn. 1/4

Similar cards

Color identity:
NameManaTypeText
Morkrut Banshee 3BBCreature — Spirit Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. 4/4
Accursed Horde 3BCreature — Zombie {1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) 3/3
Festering March 3BBSorcery Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it. Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Inner Calm, Outer Strength 2GInstant — Arcane Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
Harried Dash RSorcery — Adventure Create a 1/1 white Rabbit creature token. It gains haste until end of turn.
Ulrich's Kindred 2RCreature — Wolf Trample {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. 3/2
Vial of Poison 1Artifact {1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Coastline Marauders 2RCreature — Human Pirate Trample Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 0/3
Squad Commander 3WCreature — Kor Warrior When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3
Rilsa Rael, Kingpin 3UBLegendary Creature — Human Rogue Deathtouch When Rilsa Rael, Kingpin enters the battlefield, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. 2/5
Page 221