M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Startling Development | 1U | Instant | Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling {1} ({1}, Discard this card: Draw a card.) |
Malach of the Dawn | 2WW | Creature — Angel | Flying {W}{W}{W}: Regenerate Malach of the Dawn. 2/4 |
Leap of Flame | UR | Instant | Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn. |
Pippin, Guard of the Citadel | WU | Legendary Creature — Halfling Soldier | Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) 2/2 |
Tread Mill | Artifact — Contraption | Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types. | |
Angler Drake | 4UU | Creature — Drake | Flying When Angler Drake enters the battlefield, you may return target creature to its owner's hand. 4/4 |
Living Airship | 3U | Creature — Metathran | Flying {2}{G}: Regenerate Living Airship. 2/3 |
Park Re-Entry | 3WW | Sorcery | Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield. |
Astarion's Thirst | 3B | Instant | Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way. |
Modify Memory | 4U | Sorcery | Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards. |