Card Codex

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17 May 2024: Card library updated.

Hero's Heirloom

2 · Artifact — Equipment

Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip {2}

Similar cards

Color identity:
NameManaTypeText
Fae Flight 1UEnchantment — Aura Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying.
Inspiring Veteran RWCreature — Human Knight Other Knights you control get +1/+1. 2/2
Assembly-Worker 3Artifact Creature — Assembly-Worker {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. 2/2
Favorable Winds 1UEnchantment Creatures you control with flying get +1/+1.
Kozilek's Shrieker 2BCreature — Eldrazi Drone Devoid (This card has no color.) {C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {C} represents colorless mana.) 3/2
Molder Beast 4GCreature — Beast Trample Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn. 5/3
Reckless Stormseeker 2RCreature — Human Werewolf At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
Goblin Bushwhacker RCreature — Goblin Warrior Kicker {R} (You may pay an additional {R} as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. 1/1
Nim Grotesque 6BCreature — Zombie Nim Grotesque gets +1/+0 for each artifact you control. 3/6
Nim Lasher 2BCreature — Zombie Nim Lasher gets +1/+0 for each artifact you control. 1/1
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