M:tG card similarity search
2W · Creature — Human Warrior
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on Hero of Bretagard. As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types. As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types. 1/1
Name | Mana | Type | Text |
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Morophon, the Boundless | 7 | Legendary Creature — Shapeshifter | Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1. 6/6 |
Heliod, Sun-Crowned | 2W | Legendary Enchantment Creature — God | Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn. 5/5 |
Amoeboid Changeling | 1U | Creature — Shapeshifter | Changeling (This card is every creature type.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn. 1/1 |
Norn's Dominion | Plane — New Phyrexia | When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Whenever chaos ensues, you may put a fate counter on target permanent. | |
Search the City | 4U | Enchantment | When Search the City enters the battlefield, exile the top five cards of your library. Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one. |
Vision Charm | U | Instant | Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.) |
Serendib Sorcerer | 1UU | Creature — Human Wizard | {T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn. 1/1 |
Sorceress Queen | 1BB | Creature — Human Wizard | {T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn. 1/1 |
Fleshless Gladiator | 1B | Creature — Phyrexian Skeleton | Corrupted — {2}{B}: Return Fleshless Gladiator from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters. 2/2 |
Nesting Dovehawk | 3W | Creature — Bird | Flying At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.) Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk. 2/2 |