M:tG card similarity search
G · Creature — Human Warrior
Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Tlincalli Hunter | 5GG | Creature — Scorpion Scout | Trample Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile. 7/7 |
Gale, Primeval Conduit | 3GU | Legendary Creature — Human Wizard | Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature. 4/5 |
Gobbling Ooze | 4G | Creature — Ooze | {G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze. 3/3 |
Gixian Skullflayer | 2B | Creature — Phyrexian Human Assassin | At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on Gixian Skullflayer. 2/3 |
Undercity Upheaval | 1GG | Sorcery | Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn. |
Ravenous Vampire | 3BB | Creature — Vampire | Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. 3/3 |
Jetmir's Fixer | RG | Creature — Cat Warrior | {R}{G}: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead. 2/2 |
Stonecoil Serpent | X | Artifact Creature — Snake | Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. 0/0 |
Bramblewood Paragon | 1G | Creature — Elf Warrior | Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. 2/2 |
Tidal Barracuda | 3U | Creature — Fish | Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn. 3/4 |