Card Codex

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17 May 2024: Card library updated.

Hero of the Games

2R · Creature — Human Soldier

Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. 3/2

Similar cards

Color identity:
NameManaTypeText
Tattered Ratter 1RCreature — Human Peasant Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn. 2/2
Charging Paladin 2WCreature — Human Knight Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. 2/2
Tactical Advantage WInstant Target blocking or blocked creature you control gets +2/+2 until end of turn.
Wake Thrasher 2UCreature — Merfolk Soldier Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. 1/1
Aquatic Alchemist 1UCreature — Elemental Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn. 1/3
Shade of Trokair 3WCreature — Shade {W}: Shade of Trokair gets +1/+1 until end of turn. Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 1/2
Loyal Gyrfalcon 3WCreature — Bird Defender, flying Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn. 3/3
Mikaeus, the Unhallowed 3BBBLegendary Creature — Zombie Cleric Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5
Charging Bandits 4BCreature — Human Rogue Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3
Shrouded Shepherd 1WCreature — Spirit Warrior When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn. 2/2
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