Card Codex

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17 May 2024: Card library updated.

Hero of the Nyxborn

1RW · Enchantment Creature — Human Soldier

When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Paragon of New Dawns 3WCreature — Human Soldier Other white creatures you control get +1/+1. {W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.) 2/2
Affa Protector 2WCreature — Human Soldier Ally Vigilance 1/4
Bastion Protector 2WCreature — Human Soldier Commander creatures you control get +2/+2 and have indestructible. 3/3
Stormfront Riders 4WCreature — Human Soldier Flying When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token. 4/3
Veteran Armorer 1WCreature — Human Soldier Other creatures you control get +0/+1. 2/2
Repel Intruders 3W/UInstant Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast this spell. Counter up to one target creature spell if {U} was spent to cast this spell. (Do both if {W}{U} was spent.)
Garenbrig Squire 1GCreature — Human Soldier Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) 2/2
Gallant Cavalry 3WCreature — Human Knight Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance. 2/2
Have for Dinner 1WInstant — Adventure Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)
Ambush Paratrooper 1WCreature — Human Soldier Flash Flying {5}: Creatures you control get +1/+1 until end of turn. 1/2
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