M:tG card similarity search
1W · Creature — Cat Soldier
Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Zhalfirin Lancer | 2W | Creature — Human Knight | Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn. 3/3 |
Inner Calm, Outer Strength | 2G | Instant — Arcane | Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. |
Disharmony | 2R | Instant | Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. |
Seraph of New Phyrexia | Creature — Phyrexian Angel | Flying Whenever Seraph of New Phyrexia attacks, you may sacrifice another creature or artifact. If you do, Seraph of New Phyrexia gets +2/+1 until end of turn. 3/3 | |
Stormkeld Prowler | 1U | Creature — Human Rogue | Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler. 2/1 |
Woodlurker Mimic | 1B/G | Creature — Shapeshifter | Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) 2/1 |
Five Kids in a Trenchcoat | 2W | Creature — Human Citizen | Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control. 1/5 |
Rhystic Study | 2U | Enchantment | Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. |
Windrider Eel | 3U | Creature — Fish | Flying Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. 2/2 |
Cromat | WUBRG | Legendary Creature — Illusion | {W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library. 5/5 |