M:tG card similarity search
3W · Creature — Human Soldier
Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. 1/4
Name | Mana | Type | Text |
---|---|---|---|
Big Play | 1G | Instant | Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. |
Codespell Cleric | W | Creature — Human Cleric | Vigilance When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature. 1/1 |
Jorubai Murk Lurker | 2U | Creature — Leech | Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. {1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 1/3 |
Feather, the Redeemed | RWW | Legendary Creature — Angel | Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. 3/4 |
Setessan Tactics | 1G | Instant | Strive — This spell costs {G} more to cast for each target beyond the first. Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature." |
Lullmage's Familiar | 1GU | Creature — Beast | {T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life. 2/4 |
Miner's Bane | 4RR | Creature — Elemental | {2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 6/3 |
Escaped Experiment | 1U | Artifact Creature — Phyrexian Beast | Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control. 2/1 |
Fascist Art Director | 1WW | Creature — Human Horror | {W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn. 2/2 |
Song of Creation | 1GUR | Enchantment | You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand. |