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17 May 2024: Card library updated.

Hero of the Winds

3W · Creature — Human Soldier

Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. 1/4

Similar cards

Color identity:
NameManaTypeText
Rainbow Knights WWSummon Knights When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random. 2/1
The Pride of Hull Clade 10GLegendary Creature — Crocodile Elk Turtle This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15
Kaseto, Orochi Archmage 1GULegendary Creature — Snake Wizard {G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn. 2/2
Gnarlroot Pallbearer 4GGCreature — Treefolk Druid Trample When Gnarlroot Pallbearer enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. 5/5
Parish-Blade Trainee 1WCreature — Human Soldier Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Parish-Blade Trainee dies, put its counters on target creature you control. 1/2
Weigh Down BSorcery As an additional cost to cast this spell, exile a creature card from your graveyard. Target creature gets -3/-3 until end of turn.
Elspeth, Knight-Errant 2WWLegendary Planeswalker — Elspeth [+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [−8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible." Loyalty 4
Feral Instinct 1GInstant Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Fevered Strength 2BInstant Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Serra the Benevolent 2WWLegendary Planeswalker — Serra [+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead." Loyalty 4
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