Card Codex

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17 May 2024: Card library updated.

Heroic Defiance

1W · Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.

Similar cards

Color identity:
NameManaTypeText
Uncharted Haven Land Uncharted Haven enters the battlefield tapped. As Uncharted Haven enters the battlefield, choose a color. {T}: Add one mana of the chosen color.
Distorting Lens 2Artifact {T}: Target permanent becomes the color of your choice until end of turn.
Sea Gate Land — Gate Sea Gate enters the battlefield tapped. As Sea Gate enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
Thriving Isle Land Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
Earnest Fellowship 1WEnchantment Each creature has protection from its colors.
Manor Gate Land — Gate Manor Gate enters the battlefield tapped. As Manor Gate enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
Thriving Grove Land Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
Conqueror's Flail 2Artifact — Equipment Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip {2}
Empty-Shrine Kannushi WCreature — Human Cleric Empty-Shrine Kannushi has protection from the colors of permanents you control. 1/1
Commander's Sphere 3Artifact {T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
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