Card Codex

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17 May 2024: Card library updated.

Heroism

2W · Enchantment

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.

Similar cards

Color identity:
NameManaTypeText
Seraph of the Sword 3WCreature — Angel Flying Prevent all combat damage that would be dealt to Seraph of the Sword. 3/3
Guard Gomazoa 2UCreature — Jellyfish Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa. 1/3
Lady Evangela WUBLegendary Creature — Human Cleric {W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. 1/2
Moonlight Geist 2WCreature — Spirit Flying {3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn. 2/1
Fog Bank 1UCreature — Wall Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. 0/2
Everdawn Champion 1WWCreature — Human Soldier Prevent all combat damage that would be dealt to Everdawn Champion. 2/2
General's Kabuto 4Artifact — Equipment Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Armored Transport 3Artifact Creature — Construct Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. 2/1
Shimian Night Stalker 3BBCreature — Nightstalker {B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. 4/4
Hindervines 2GInstant Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.
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