Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Heroism

2W · Enchantment

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.

Similar cards

Color identity:
NameManaTypeText
Sanctum Guardian 1WWCreature — Human Cleric Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage. 1/4
A-Gutter Shortcut Enchantment — Aura Enchant creature Enchanted creature gets +3/+0. It can't be blocked as long as it's attacking alone. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
Reasonable Doubt 1UInstant Counter target spell unless its controller pays {2}. Suspect up to one target creature. (A suspected creature has menace and can't block.)
Hunter's Insight 2GInstant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
War Falcon WCreature — Bird Flying War Falcon can't attack unless you control a Knight or a Soldier. 2/1
Robe of the Archmagi 2UArtifact — Equipment Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1}
Teferi's Veil 1UEnchantment Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Overrule XWUInstant Counter target spell unless its controller pays {X}. You gain X life.
Flamebreak RRRSorcery Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
Lurker 2GCreature — Beast Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3
Page 77