Card Codex

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17 May 2024: Card library updated.

Heroism

2W · Enchantment

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.

Similar cards

Color identity:
NameManaTypeText
Urborg Phantom 2BCreature — Spirit Minion Urborg Phantom can't block. {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. 3/1
Blinding Powder 1Artifact — Equipment Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Safe Passage 2WInstant Prevent all damage that would be dealt to you and creatures you control this turn.
Personal Sanctuary 2WEnchantment During your turn, prevent all damage that would be dealt to you.
Indestructible Aura WInstant Prevent all damage that would be dealt to target creature this turn.
Shielded Passage WInstant Prevent all damage that would be dealt to target creature this turn.
Wellgabber Apothecary 4WCreature — Merfolk Cleric {1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. 2/3
Scarecrow 5Artifact Creature — Scarecrow {6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. 2/2
Repel the Abominable 1WInstant Prevent all damage that would be dealt this turn by non-Human sources.
Mark of Asylum 1WEnchantment Prevent all noncombat damage that would be dealt to creatures you control.
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