M:tG card similarity search
G · Creature — Snake
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything 2/1
Name | Mana | Type | Text |
---|---|---|---|
Experimental Overload | 2UR | Sorcery | Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload. |
Wildfire Awakener | X1RW | Creature — Human Wizard | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player." 3/2 |
Beckon Apparition | W/B | Instant | Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying. |
Scampering Scorcher | 3R | Creature — Elemental | When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and {T} this turn.) 1/1 |
Bubble Up | 2U | Sorcery — Adventure | Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.) |
Knight of the New Coalition | 3W | Creature — Human Knight | Vigilance When Knight of the New Coalition enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance. 2/2 |
Archmage Emeritus | 2UU | Creature — Human Wizard | Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. 2/2 |
Hall of Storm Giants | Land | If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) | |
Assemble the Legion | 3RW | Enchantment | At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. |
Balduvian Dead | 3B | Creature — Zombie | {2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step. 2/3 |