Card Codex

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17 May 2024: Card library updated.

Hexgold Halberd

1R · Artifact — Equipment

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) As long as it's your turn, equipped creature has first strike and trample. Equip {2}{R}

Similar cards

Color identity:
NameManaTypeText
Natural Emergence 2RGEnchantment When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
Homicidal Seclusion 4BEnchantment As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
Fiendish Duo 4RRCreature — Devil First strike If a source would deal damage to an opponent, it deals double that damage to that player instead. 5/5
Chaos Terminator Lord 3RCreature — Astartes Warrior Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn. 3/3
Bant Plane — Alara All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.) Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.
Lightwielder Paladin 3WWCreature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. 4/4
Flaring Flame-Kin 2RCreature — Elemental Warrior As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." 2/2
Cosmic Horror 3BBBCreature — Horror First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you. 7/7
Colossadactyl 2GGCreature — Dinosaur Reach, trample 4/5
Humongulus 4UCreature — Homunculus Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/5
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