Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hezrou

5BB · Creature — Frog Demon

Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn. 6/6

Similar cards

Color identity:
NameManaTypeText
Okina, Temple to the Grandfathers Legendary Land {T}: Add {G}. {G}, {T}: Target legendary creature gets +1/+1 until end of turn.
Sidar Kondo of Jamuraa 2GWLegendary Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.) 2/5
Kodama's Might GInstant — Arcane Target creature gets +2/+2 until end of turn. Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spore Cloud 1GGInstant Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Howling Golem 3Artifact Creature — Golem Whenever Howling Golem attacks or blocks, each player draws a card. 2/3
Armorer Guildmage RCreature — Human Wizard {B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn. 1/1
Teferi's Veil 1UEnchantment Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Caverns of Despair 2RRWorld Enchantment No more than two creatures can attack each combat. No more than two creatures can block each combat.
Cerulean Wisps UInstant Target creature becomes blue until end of turn. Untap that creature. Draw a card.
Oakhame Ranger G/WG/WG/WG/WCreature — Elf Knight Ranger {T}: Creatures you control get +1/+1 until end of turn. 2/2
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