Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hezrou

5BB · Creature — Frog Demon

Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn. 6/6

Similar cards

Color identity:
NameManaTypeText
Plasma Elemental 5UCreature — Elemental Plasma Elemental can't be blocked. 4/1
Surge of Thoughtweft 1WTribal Instant — Kithkin Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
Hexmark Destroyer 4BBArtifact Creature — Necron Multi-threat Eliminator — Hexmark Destroyer can't be blocked except by six or more creatures. Unearth {4}{B}{B} ({4}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 6/6
Engineered Might 3GWSorcery Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.
Ember Gale 3RSorcery Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
Final Showdown WInstant Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures.
Phantom Ninja 1UUCreature — Illusion Ninja Phantom Ninja can't be blocked. 2/2
Alora, Cheerful Swashbuckler 3URLegendary Creature — Halfling Rogue Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a Treasure token. 4/4
Into the Night 3RSorcery It becomes night. Discard any number of cards, then draw that many cards plus one.
Bravado 1REnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each other creature you control.
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