Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hibernation Sliver

UB · Creature — Sliver

All Slivers have "Pay 2 life: Return this permanent to its owner's hand." 2/2

Similar cards

Color identity:
NameManaTypeText
Deadly Brew BGSorcery Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Sanguine Sacrament XWWInstant You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
Blight Keeper BCreature — Bat Imp Flying {7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life. 1/1
Serra Paragon 2WWCreature — Angel Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." 3/4
Obzedat's Aid 3WBSorcery Return target permanent card from your graveyard to the battlefield.
False Cure BBInstant Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
Profound Journey 5WWSorcery Return target permanent card from your graveyard to the battlefield. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Karlach, Tiefling Punisher 1BRLegendary Creature — Tiefling Barbarian First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, you may sacrifice a creature. If you do, you draw two cards and each opponent loses 2 life. 4/4
Curse of Fool's Wisdom 4BBEnchantment — Aura Curse Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Academy Journeymage 4UCreature — Human Wizard This spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. 3/2
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