M:tG card similarity search
1G · Enchantment
When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
Name | Mana | Type | Text |
---|---|---|---|
Chronic Flooding | 1U | Enchantment — Aura | Enchant land Whenever enchanted land becomes tapped, its controller mills three cards. |
Aven Interrupter | 1WW | Creature — Bird Rogue | Flash Flying When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast. 2/2 |
Balduvian Frostwaker | 2U | Creature — Human Wizard | {U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. 1/1 |
Mammoth Harness | 3G | Enchantment — Aura | Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. |
Forbidding Watchtower | Land | Forbidding Watchtower enters the battlefield tapped. {T}: Add {W}. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. | |
Mortal Obstinacy | W | Enchantment — Aura | Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment. |
Temur Runemark | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent. |
Emergent Haunting | 1U | Enchantment | At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
Equestrian Skill | 3G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample. |
Evil Presence | B | Enchantment — Aura | Enchant land Enchanted land is a Swamp. |