M:tG card similarity search
G · Enchantment
When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
Name | Mana | Type | Text |
---|---|---|---|
Altar of the Lost | 3 | Artifact | Altar of the Lost enters the battlefield tapped. {T}: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard. |
Frenzied Rage | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) |
Giant Spectacle | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 and has menace. |
Madcap Skills | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+0 and has menace. |
Untamed Hunger | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) |
Seal of the Guildpact | 5 | Artifact | As Seal of the Guildpact enters the battlefield, choose two colors. Each spell you cast costs {1} less to cast for each of the chosen colors it is. |
Captivating Vampire | 1BB | Creature — Vampire | Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. 2/2 |
Archmage's Newt | 1U | Creature — Salamander Mount | Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Saddle 3 2/2 |
Marshmist Titan | 6B | Creature — Giant | This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 4/5 |
Cudgel Troll | 2GG | Creature — Troll | {G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 4/3 |