M:tG card similarity search
G · Enchantment
When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
Name | Mana | Type | Text |
---|---|---|---|
Simic Keyrune | 3 | Artifact | {T}: Add {G} or {U}. {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
Forbidding Watchtower | Land | Forbidding Watchtower enters the battlefield tapped. {T}: Add {W}. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. | |
Lurking Jackals | B | Enchantment | When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature. |
Jade Statue | 4 | Artifact | {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat. |
Siege of Towers | 1R | Sorcery | Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land. |
Phyrexian Totem | 3 | Artifact | {T}: Add {B}. {2}{B}: Phyrexian Totem becomes a 5/5 black Phyrexian Horror artifact creature with trample until end of turn. Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. |
Silumgar Monument | 3 | Artifact | {T}: Add {U} or {B}. {4}{U}{B}: Silumgar Monument becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn. |
Phantasmal Dreadmaw | 2UU | Creature — Dinosaur Illusion | Trample When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it. 6/6 |
Bring to Life | 2U | Sorcery — Adventure | Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it. |
Sunrise Cavalier | 1RW | Creature — Human Knight | Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. 3/3 |